![]() The combat is fun, and the loot system provides a lot of diversity due to the many secondary weapons that Death can equip, from bracers to hammers and more. Button mashing is also a perfectly viable strategy, at least on the lower difficulty levels. It eschews most quick time events but does have a lot of sweet combos, rewarding players who like to memorize lines of button presses. The combat is more akin to a 'Devil May Cry' or 'God of War' - fast-paced, violent, and sometimes challenging. ![]() Frequent chests bequeath maps, keys, new weapons and armor, and other equipment. The game presents a series of dungeons, each consisting of puzzle, platform, and combat segments. 'Darksiders II' is not unlike retro adventure games in its premise, such as 'Zelda'. 'Darksiders II' is about his older brother Death, fiercely loyal to War, and his quest to assist him by restoring humanity and rebinding the seals, thus forestalling the apocalypse. To clear his name he goes on a rampage, destroying angels, demons and everything else that stands in his way. The first game told the story of War, falsely accused of breaking the seven seals and dooming humanity. The four obliged and became the Horsemen. They convinced four nephilim siblings - War, Death, Strife, and Fury, to destroy their brethren in return for incredible power. The Charred Council, a group of ancient beings responsible for managing the war between Heaven and Hell, was concerned about the nephilim and plotted their demise. ![]() In this canon, the Horsemen are nephilim, powerful creatures mentioned in the Book of Genesis and created through the union of angels and demons (well, in the Bible it is more likely they were the offspring of humans and angels, but this version is probably cooler). 'Darksiders' is about the Four Horsemen of the Apocalypse.
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